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Prince Character

Original concept

GarrettKitchenmaster_DemoReel1_OriginalConcept.jpg
PrinceALL.jpg

This project was created as a way of pushing my creative limits. Inspired by the fantasy genre, I aimed to create a stylized Prince. By working on this project, my aim was to create a completely original character all on my own.

Prince.jpg

This project started by getting inspiration from other stylized artists. I used these reference images to build my character's head, face, body, and costume.

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For this particular project, I began by modeling out the body and head.  From there, I imported the character into ZBrush to manipulate the proportions and then sculpted the finer details. By doing this, I created a base foundation while keeping proper topology.

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Texturing was done in Substance Painter, where I developed layered materials to enhance depth and stylization.

I was responsible for creating all textures except for the cape and scarf patterns. Those patterns were designed by Garry Killian on freepik.com.

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Both the scarf and cape were created from scratch, in Marvelous Designer.

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Cloth.jpg

While figuring out what clothes to give to the character, I constantly thought of Disney's Frozen and Lionhead Studio's Fable II & Fable III. This helped me create the overall aesthetic.

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The clothing I chose was made to help push the character's story. The colors were carefully selected to represent the character's nobility and social status.

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Hair.jpg

Finally, I crafted the hair in Maya’s XGen. I attempted to carefully balance a long flowing hair aesthetic, while being accompanied by a somewhat conservative and controlled look.

 

I made sure to create natural movement to complement the character’s design, once again, taking real world and stylized aesthetics into consideration. 

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